Lynda.com: 3ds Max 2011: Particle Effects21-02-2011, 14:21 | Video Tutorials » Lynda.com
![]() Lynda.com: 3ds Max 2011: Particle Effects English | .mov (QuickTime) | 960x540 (16:9) | 05:53:50 | 1.3 Gb In 3ds Max 2011: Particle Effects, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course. 0. Introduction Welcome How to use this course Using the exercise files 1. Introduction to Particle Systems Understanding particle systems Comparing event-driven and non-event-driven systems Controlling particle timing and quantity Adjusting particle size and speed Making particles rotate Exploring standard particle types Using metaparticles for fluid-type effects Using a scene object as a particle Understanding rendering and viewport redrawing 2. Particle System Types Spray Snow Blizzard PArray PCloud Super Spray 3. Introduction to Particle Flow Understanding particle flow Navigating the Particle view Working with operators Adding a test to an event Wiring events to change a particle's behavior Adjusting particle flow settings 4. Special Material and Rendering Considerations Understanding material Setting map options and particle edge blending Changing particle appearance with age maps Blurring moving particles with the MBlur map Blurring particles Outputting a render for compositing 5. Introduction to Space Warps Understanding space warps Using Bind to Space Warp Adding Gravity to an effect Adding Wind to an effect Rotating particles with Motor space warp Creating swirling effects with Vortex space warp Blowing things up with Bomb space warp Blowing things up with PBomb space warp Making particles follow a path Creating wave effects Creating ripples Deflecting particles off surfaces Spawning particles 6. Project: Creating Smoldering Cigarette Smoke Creating a Super Spray particle system for the smoke Adding wind Dampening the particle movement Adjusting the wind settings for realistic smoke movement Creating more realistic-looking smoke 7. Project: Creating Ocean Water Creating the geometry and camera Adding the background Creating water movement Creating the animated material for the water 8. Project: Creating Fountain Water Creating Super Spray water particles Adding gravity Creating the fountain water material Constructing the particle water material Making final adjustments 9. Project: Creating a Mudslide Using MetaParticles Creating the geometry Adding the mudslide particle system Binding a Gravity space warp to the particles Adding the Deflector space warp Creating the materials for the scene Making final adjustments 10. Project: Exploding a Wooden Shack Scoping out the project Creating the explosive devices Adjusting the explosion settings Setting up the shack's visibility track Creating the fire effect Adding a bright explosion glow and wrapping things up 11. Project: Turning Water into Steam Using Particle Flow Scoping out the project Creating and positioning the particle flow system Reviewing the PFlow events Building the water drop geometry Creating the water drop material Adjusting the PFlow settings Adding the Collision Spawn Test and deflector Turning the drops into steam Creating the steam material Making the final adjustments 12. Conclusion Goodbye ![]() ![]()
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